A creator-led fantasy actual-play project

Dice&Desire

Role Play After Dark

A real tabletop campaign with an adult edge — built around story, chaos, character chemistry, and performers who decide their own boundaries.

Real game. Real chemistry.
Individual boundaries. Adult possibilities.

SERIALIZED · CREATOR-LED · 18+
20
WORKING FORMATOne session → multiple episodes

Record like a campaign. Release like a series.

The fantasy is better when the game is real.

Dice & Desire is a serialized adult fantasy actual-play project. The campaign is not a prop: choices, dice, recurring characters, relationships, failures, combat, and cast dynamics carry the show.

The “after dark” layer can be flirtation, roleplayed sexuality, suggestive presentation, nudity, or separate bonus material — according to each performer’s boundaries.

01

Actual play first

A campaign worth following even when nothing sexy happens.

02

Adult by consent

Different limits are expected. Nobody has to match anyone else.

03

Serialized story

Long sessions become tighter chapters with natural endings and hooks.

04

Creator-led

The project should send attention back toward the people who make it.

One night at the table.
Weeks of story.

The leading model separates a recording session from a released episode. We keep the tabletop rhythm natural, then shape the best material into chapters people can actually follow.

~4 hrRECORD

A normal tabletop session with room for roleplay, story beats and combat.

~2 hrEDITED

Release-quality story after dead air, setup, delays and weaker beats are trimmed.

~4EPISODES

Roughly 25–40 minutes each, cut around story beats rather than timestamps.

~2 weeksRELEASES

At two episodes per week, one strong session can create a meaningful buffer.

Working example only. Pilot Zero determines the actual editing yield, episode length and sustainable cadence.

20
SERIALIZATION

A chapter should feel like an episode — not a chopped Zoom call.

Natural cliffhangers, reveals, wins, losses and scene changes decide the cut. Runtime is a target, not the editor.

Working target · 25–40 min

Cast chemistry is the actual special effect.

The project is designed around a small recurring ensemble. The site can later reveal real cast portraits and character art here; for now, the cards intentionally stay anonymous.

CAST REVEALComing later
CAST REVEALComing later
CAST REVEALComing later
CAST REVEALComing later

We are casting for chemistry, not a checklist.

The strongest candidate is not automatically the most experienced player, the biggest creator, or the person willing to do the most adult content.

ReliabilityShow up, communicate, and be realistic about time.
Ensemble instinctMake other people more interesting instead of competing for every beat.
Roleplay & improvMake choices, build on offers, and let a scene surprise you.
Boundary clarityKnow your limits and respect that everyone else’s can differ.
Creator professionalismUnderstand cameras, edits, approvals, deadlines, and collaboration.
01Interest
02Brief chat
03Video call
04Group chemistry
05Pilot Zero
Follower count ≠ scoreExplicit-content ceiling ≠ scoreD&D tenure ≠ scoreMatching boundaries ≠ requirement

Let the audience help make the next version better.

A future support-goal system could make production upgrades visible and participatory while also showing what viewers actually care about.

ART

Commissioned character art

GEAR

Better audio & production equipment

LOOK

Costumes, props & visual upgrades

TABLE

An eventual in-person special

Project goals can fund better production. They never buy access to a performer’s boundaries.

The short version.

The project is still in development. Pilot Zero exists specifically so we can learn what is actually sustainable before pretending everything is finalized.

Is this really a tabletop campaign?

Yes. The game is the backbone of the project, not set dressing.

Is explicit content required?

No. Different performers can participate at completely different adult-content levels.

How long are episodes?

The working target is roughly 25–40 minutes, cut at natural story beats rather than arbitrary timestamps.

How often would episodes release?

Twice weekly is the leading experiment, subject to what Pilot Zero teaches us.

Is Pilot Zero public?

No. Private by default.